General overall render quality has been improved thanks to many optimizations to shading and lighting passes, like PBR settings or enhanced real time FXs. It’s anyway possibile to save and recall camera setup directly from render settings. New multiple camera options are set to grab an instant shot from 3D viewport, setting an automatic camera object in the scene in a mouse click. eyecad VR’s real-time philosophy eliminates every quality difference between stills, cinematics, interactive display and VR animations? They are all rendered in a fraction of a second. You will never wait for rendering times, like you would have to do with traditional offline tools.
eyecad VR users can get more curious situations for their projects, using new Rain and Snow system, a real time simulator tool with 3D particles developed to build realistic bad weather situations, both in still and animated renders.Įyecad VR 1.8 confirms a solid development roadmap for a true real-time 3D software, build to manage and visualize every production output with a dynamic and instant render feedback. Its shader is actually empowered by a new automatic reflection and refraction editing mode, responsive to every kind of situation: from sea to lakes, from rivers to private swimming pools.
It shows a lot of parametric grass configurations, with intuitive slider controllers, while new Water System has been developed with a different physical approach, respect the same tool you used in past versions. The Grass System has been deeply improved with a new PBR shader. It is visualized with a circle blue semi-transparent gizmo controller, that identifies the point and the range of editing operations in real time. The new Environment Painter is a tool that let you to create and insert every landscape item stored in software’s library. Every designer can build a fast and realistic setup, inserting his project in a few clicks. Eyecad VR 1.8 introduces a solid upgrade to Environment’s creation and management tools.